Rtgi 0.17.0.2 Release -
RTGI 0.17.0.2 Release: Everything You Need to Know About the Latest Path Tracing Update
: Adjusted the denoising filter to preserve more detail in fine shadows without increasing noise levels. Technical Context Developer : Pascal Gilcher Platform : Patreon (Marty McFly)
To use this specific version, you generally need the following:
Ray tracing is notoriously noisy. To fix this, RTGI uses temporal accumulation, which blends data from previous frames to smooth out the current frame. The 0.17.0.2 build features an intelligent ghosting-rejection algorithm. Moving objects or fast camera pans no longer leave behind blurry, distracting light trails. 3. Emissive Surface Detection rtgi 0.17.0.2 release
As Reshade continues to evolve, RTGI must keep pace. Version 0.17.0.2 is built to take full advantage of the latest Reshade features, including improved depth buffer detection and better handling of UI masking. This ensures that the lighting doesn't "bleed" over your game’s HUD or menus as often as it did in previous iterations. How to Install RTGI 0.17.0.2
Software-based ray tracing strains the GPU. The developer rewritten core parts of the underlying code to utilize modern GPU architectures more efficiently. Users report a 10% to 15% frame rate improvement compared to the early 0.16 builds, making 60 FPS gameplay much more achievable on mid-range graphics cards. Performance Impact: What to Expect
— Marty McModding & the RTGI contributors RTGI 0
Highly Recommended for existing RTGI users. Worth the upgrade from 0.16 for AMD owners and ghosting-sensitive players. Not a game-changer, but a refined masterwork.
Note: Performance varies heavily based on the base game engine's optimization and runtime resolution (e.g., 1080p vs 4K). How to Install and Set Up RTGI 0.17.0.2
Photorealistic; virtually zero noise; stunning color bleeding. 40%+ FPS Drop High-end Enthusiast (RTX 4070 and above) Emissive Surface Detection As Reshade continues to evolve,
The release is a significant historical update for the ReShade Ray Traced Global Illumination shader , created by Pascal Gilcher (also known as Marty McFly ).
True path tracing calculates multiple bounces of light. While calculating literal infinite bounces would crush even an RTX 4090, 0.17.0.2 optimized a mathematical approximation trick. This simulates secondary light scattering across a scene, dramatically improving illumination in dark interiors and deep caverns. System Requirements & Impact