Finally, the most chaotic variable in any match is the . These roles have unique win conditions that are independent of the Village vs. Werewolf struggle, often acting as wild cards that can ruin the plans of both major factions. The Serial Killer is perhaps the most straightforward; they must be the last one standing, killing one player every night regardless of their team. They are a third-party threat that forces the Village and Wolves to sometimes temporarily ally against them.
Can trigger an ability that hides the voting patterns of the Werewolf pack for a day.
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Solo roles have individual goals that don't align with the village or the werewolves. They are divided into and Solo Voting roles.
Instead of exact roles, the Aura Seer detects alignments (Good, Evil, or Unknown/Neutral). This helps scan the lobby quickly for hidden threats. Finally, the most chaotic variable in any match is the
Here is a list of (Base and Advanced):
Seer + Guardian Wolf is the classic combo. Detective is underrated for finding wolf visitors. The Serial Killer is perhaps the most straightforward;
Links two players together on night one as "Lovers." If one die, the other dies of heartbreak.
| Role | Description | |------|-------------| | | Can go on "alert" twice per game. Anyone visiting you at night dies. | | Wolf Shaman | Betrayer role. Appears as Villager. Can silence a player's chat for one day. | | Forger | Once per game, can change the role of a dead player shown in the graveyard. | | Illusionist | Tricks investigative roles into seeing false information (target appears as Villager to Seer, etc.). |