Cubebrush Art School Term 1 By Marc Brunet ~upd~ | Desktop |
This isn't a "watch and improve" course. Term 1 expects you to draw daily . The homework is repetitive (e.g., "Draw 50 heads from different angles"). Many people quit in Week 3 because it feels boring. But those who push through finally understand why their drawings looked flat before.
"The shading module alone is worth the price. I used to use soft brushes and wonder why my art looked muddy. Now I use a hard brush and my colors pop." –
Layer management, brush settings, custom brush creation, pen pressure, and essential hotkeys.
Marc Brunet explains complex topics with clear, jargon-free language. cubebrush art school term 1 by marc brunet
Rapid, timed sketches (ranging from 30 seconds to 5 minutes) designed to capture the energy, line of action, and rhythm of a pose rather than the details.
Introduces the basics of 1-point and 2-point perspective to create depth and realistic environments.
If you already know how to draw on paper but feel overwhelmed by digital brushes, layers, and shortcuts, the digital companion modules will smooth out your learning curve. The Verdict: Is It Worth It? This isn't a "watch and improve" course
| Mistake | Fix | |---------|-----| | Drawing "symbols" (an eye as an almond, not a 3D ball inside a socket) | Construct with spheres and boxes first, then add details. | | Shading with black & white without understanding light direction | Always draw a light arrow before shading. | | Making lines too dark/heavy | Use light sketch lines, then ink/clean up only at the end. | | Avoiding perspective on characters | Draw the character inside a perspective box first. | | Not finishing homework because it's "boring" | Remember: fundamentals are like scales in music – mandatory for speed later. |
Learn how to manipulate opacity, flow, and smoothing to make the stylus feel like an extension of your hand.
The program is designed for all skill levels, from absolute beginners to working professionals looking to brush up on their fundamentals. Term 1: Laying the Foundation Many people quit in Week 3 because it feels boring
A commitment to drawing dozens of quick figure poses daily to loosen up your hand and grasp human movement. Pros and Cons of Term 1
Term 1 is divided into four distinct modules, each targeting a specific technical skill. The modules are structured to be taken concurrently or sequentially over a period of two to three months, depending on your daily practice schedule. 1. Digital Arts Companion
Based on numerous reviews and community feedback, here are the main strengths of the course:

